I am a senior level designer with 16 years of experience in the game industry. I am currently working on an unannounced title at Blind Squirrel Games as Senior Level Designer. Previously, I was working on the Avengers Project at Crystal Dynamics.
In my 16 years in the game industry I have shipped eight titles, including Rainbow Six: Vegas, Shadow of the Tomb Raider, MAG, SOCOM 4, SOCOM: Combined Assault, Unit 13, Murdered: Soul Suspect, and Firefall. I have experience on all major game consoles and PC development.
My specialties include design document creation, technical specification design, level design and creation, enhanced blockout and level design creation and content creation using major 3rd party and internal development tools.
I am looking for new opportunities to use my knowledge, skills, and abilities to create and design the biggest titles in the industry.